When unhiding a streaming level several times on the client there can be a crash.
Result: The project will crash
Expected: The project would continue to hide and unhide the streaming level
UE4Editor_Engine!ULevel::SortActorList() level.cpp:438
UE4Editor_Engine!UWorld::AddToWorld() world.cpp:2157
UE4Editor_Engine!UWorld::UpdateLevelStreamingInner() world.cpp:2839
UE4Editor_Engine!UWorld::UpdateLevelStreaming() world.cpp:2905
UE4Editor_Engine!UGameViewportClient::Draw() gameviewportclient.cpp:1233
UE4Editor_Engine!FViewport::Draw() unrealclient.cpp:1412
UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1896
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:401
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3339
UE4Editor!GuardedMain() launch.cpp:166
UE4Editor!GuardedMainWrapper() launchwindows.cpp:144
UE4Editor!WinMain() launchwindows.cpp:223
UE4Editor!__scrt_common_main_seh() exe_common.inl:253
kernel32!<Unknown>
ntdll!<Unknown>
Head over to the existing Questions & Answers thread and let us know what's up.
30 |
Component | UE - Networking |
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Affects Versions | 4.17.2 |
Target Fix | 4.22 |
Created | Sep 27, 2017 |
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Resolved | Aug 16, 2018 |
Updated | Jan 24, 2019 |