Description

A Beam Particle System that uses a tangent in its source and target setup will distort if viewed from along the tangent's axis. (See attached Picture)

This hold true for all 3 axis .

Steps to Reproduce

1. Open attached AH_BeamTangent.uproject
2. Move camera along Beam Particle facing down the Z axis (see picture attached above)

RESULTS: The Beam's tessellation flips as the camera moves along the path

EXPECTED: The Beam's tessellation does not flip when viewing along path

Have Comments or More Details?

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Non-Issue
ComponentUE - Graphics Features
Affects Versions4.5.14.6
CreatedNov 5, 2014
ResolvedDec 16, 2014
UpdatedApr 27, 2018