The Async Load Primary Asset Class node returns an invalid class for a packaged project.
This does not occur in PIE / Standalone (calling the node does return the expected primary asset class)
Regression:
No - same behavior occurs in 4.16.3 (CL 3561208)
Result:
The static mesh does not spawn because the Async Load Primary Asset Class node dose not return a valid class.
Expected:
Async Load Primary Asset Class node returns the specified primary asset class
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Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Gameplay |
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Affects Versions | 4.17.2, 4.18 |
Created | Sep 28, 2017 |
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Resolved | Sep 29, 2017 |
Updated | Apr 27, 2018 |