-This functions in 4.16
-Physics will only simulate if the Third Person Character bone name variable is set to root
-Physics does not affect any other bone
-Make sure to plug in set in collision for the capsule component and mesh (See below)
Result: Upper left arm does not simulate physics (ragdoll effect)
Expected: The arm goes into simulate physics/ragdoll
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-50569 in the post.