-This functions in 4.16
-Physics will only simulate if the Third Person Character bone name variable is set to root
-Physics does not affect any other bone
-Make sure to plug in set in collision for the capsule component and mesh (See below)
[Link Removed]
Result: Upper left arm does not simulate physics (ragdoll effect)
Expected: The arm goes into simulate physics/ragdoll
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50569 in the post.
1 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.17.2, 4.19 |
Target Fix | 4.18 |
Created | Sep 29, 2017 |
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Resolved | Oct 2, 2017 |
Updated | Apr 27, 2018 |