After creating a timer in an Object Blueprint, timer is not called as intended.
"InitObject" Event fires but "Call Function" function does not
Reproduced in:
4.17.2 CL 3658906, 4.18 P3 3676890
Unable to Reproduce in 4.16.3 CL 3561208.
This is a regression.
Expected:
"InitObject" event fires and Object Init printed, Call Function fires and Function Called printed
Result: "InitObject" event fires and Object Init printed, Call Function does not fire
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.17.2, 4.18 |
Target Fix | 4.18 |
Created | Oct 10, 2017 |
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Resolved | Oct 11, 2017 |
Updated | Apr 27, 2018 |