After creating a timer in an Object Blueprint, timer is not called as intended.
"InitObject" Event fires but "Call Function" function does not
Reproduced in:
4.17.2 CL 3658906, 4.18 P3 3676890
Unable to Reproduce in 4.16.3 CL 3561208.
This is a regression.
Expected:
"InitObject" event fires and Object Init printed, Call Function fires and Function Called printed
Result: "InitObject" event fires and Object Init printed, Call Function does not fire
How does TextureRenderTarget2D get TArray<uint8> type data?
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Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
An Unreal process has crashed: UE-4-Panzer Corps2
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.17.2, 4.18 |
Target Fix | 4.18 |
Created | Oct 10, 2017 |
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Resolved | Oct 11, 2017 |
Updated | Apr 27, 2018 |