This is a common and longstanding crash that has occurred since at least 4.14.
User Descriptions
Source Context
129 if(!bIncludeNonCDO) 130 { 131 AActor* CDO = Cast<AActor>(GetActorToRecord()->GetClass()->GetDefaultObject()); 132 133 auto ShouldRemovePredicate = [&](UActorComponent* PossiblyRemovedComponent) 134 { 135 // try to find a component with this name in the CDO 136 for (UActorComponent* SearchComponent : CDO->GetComponents()) 137 { 138 ***** if (SearchComponent->GetClass() == PossiblyRemovedComponent->GetClass() && 139 SearchComponent->GetFName() == PossiblyRemovedComponent->GetFName()) 140 { 141 return false; 142 } 143 } 144 145 // remove if its not found 146 return true; 147 }; 148 149 OutArray.RemoveAllSwap(ShouldRemovePredicate); 150 }
repro steps currently unknown
likely related to/same as [Link Removed]
Access violation - code c0000005 (first/second chance not available) UE4Editor_SequenceRecorder!<lambda_ffd596aba4580204f4fb2f5c21d9754c>::operator() [actorrecording.cpp:139] UE4Editor_SequenceRecorder!TArray<USceneComponent * __ptr64,FDefaultAllocator>::RemoveAllSwap<<lambda_ffd596aba4580204f4fb2f5c21d9754c> >() [array.h:1971] UE4Editor_SequenceRecorder!UActorRecording::GetSceneComponents() [actorrecording.cpp:150] UE4Editor_SequenceRecorder!UActorRecording::SyncTrackedComponents() [actorrecording.cpp:161] UE4Editor_SequenceRecorder!UActorRecording::StartRecordingActorProperties() [actorrecording.cpp:317] UE4Editor_SequenceRecorder!UActorRecording::StartRecording() [actorrecording.cpp:72] UE4Editor_SequenceRecorder!FSequenceRecorder::StartRecordingInternal() [sequencerecorder.cpp:581] UE4Editor_SequenceRecorder!FSequenceRecorder::Tick() [sequencerecorder.cpp:271] UE4Editor_SequenceRecorder!FSequenceRecorderModule::TickSequenceRecorder() [sequencerecordermodule.cpp:603] UE4Editor_SequenceRecorder!TBaseStaticDelegateInstance<void __cdecl() [delegateinstancesimpl.h:1027] UE4Editor_Engine!TBaseMulticastDelegate<void,float>::Broadcast() [delegatesignatureimpl.inl:937] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1915] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:402] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3215] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51153 in the post.