This is a trending Mac crash coming out of the 4.18 previews. Most of the project titles experiencing this crash mention "AR"
It is the exact same callstack and crashgroup as [Link Removed], but that was confirmed to have been fixed in the 4.16.2, and this has only just resurfaced in 4.18.
User Descriptions
repro steps currently unknown
SEGV_NOOP at 0x0 UE4Editor-SlateCore.dylib!SWindow::IsVisible() UE4Editor-Slate.dylib!PrepassWindowAndChildren(TSharedRef<SWindow,() UE4Editor-Slate.dylib!FSlateApplication::DrawPrepass(TSharedPtr<SWindow,() UE4Editor-Slate.dylib!FSlateApplication::PrivateDrawWindows(TSharedPtr<SWindow,() UE4Editor-Slate.dylib!FSlateApplication::DrawWindows() UE4Editor-Slate.dylib!FSlateApplication::TickApplication() UE4Editor-Slate.dylib!FSlateApplication::Tick() UE4Editor!FEngineLoop::Tick() UE4Editor!GuardedMain() UE4Editor!<Unknown> UE4Editor-Core.dylib!<Unknown> Foundation!Unknown() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Bullet replication problem. The players sees each other but does not see the bullet
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51169 in the post.
0 |
Component | UE - Platform - Apple |
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Affects Versions | 4.18 |
Created | Oct 12, 2017 |
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Resolved | Oct 13, 2017 |
Updated | Apr 27, 2018 |