This is a trending Mac crash coming out of the 4.18 previews. Most of the project titles experiencing this crash mention "AR"
It is the exact same callstack and crashgroup as [Link Removed], but that was confirmed to have been fixed in the 4.16.2, and this has only just resurfaced in 4.18.
User Descriptions
repro steps currently unknown
SEGV_NOOP at 0x0 UE4Editor-SlateCore.dylib!SWindow::IsVisible() UE4Editor-Slate.dylib!PrepassWindowAndChildren(TSharedRef<SWindow,() UE4Editor-Slate.dylib!FSlateApplication::DrawPrepass(TSharedPtr<SWindow,() UE4Editor-Slate.dylib!FSlateApplication::PrivateDrawWindows(TSharedPtr<SWindow,() UE4Editor-Slate.dylib!FSlateApplication::DrawWindows() UE4Editor-Slate.dylib!FSlateApplication::TickApplication() UE4Editor-Slate.dylib!FSlateApplication::Tick() UE4Editor!FEngineLoop::Tick() UE4Editor!GuardedMain() UE4Editor!<Unknown> UE4Editor-Core.dylib!<Unknown> Foundation!Unknown() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51169 in the post.
0 |
Component | UE - Platform - Apple |
---|---|
Affects Versions | 4.18 |
Created | Oct 12, 2017 |
---|---|
Resolved | Oct 13, 2017 |
Updated | Apr 27, 2018 |