Using the HighRes Screenshot command in a shipping packaged build crashes the game. This issue does not display a callstack or the crash reporter, simply a message that says fatal error then closes the game. This issue is a regression.
Versions Tested:
4.16.3 - CL: 3561208 - Issue does not occur
4.17.2 - CL: 3658906 - Issue occurs
4.18P4 - CL: 3685441 - Issue occurs
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
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UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
Why RevisionControl connect failed in Unreal5.4 but Unreal5.3 success
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51509 in the post.
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Created | Oct 20, 2017 |
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Resolved | Oct 24, 2017 |
Updated | Apr 27, 2018 |
4447 - klorberg |