OnParticleCollide doesn't return Velocity on every collision.
User description:
"If you add a particle emitter, and add an Event Generator - Collision and Actor Collision
Binding an event to that Particle Emitter "OnParticleCollide" will report very random values for Emitter Time, somtimes rising values with each collision, and sometimes falling values.
Velocity will report 0,0,0 always, until the max number of collisions has been reached."
Results: First four collision events show velocity of 0,0,0 but fifth event returns a real velocity value.
Expected: For velocity to return correctly with each collision.
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Graphics Features |
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Affects Versions | 4.17.2, 4.18 |
Created | Oct 23, 2017 |
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Resolved | Oct 25, 2017 |
Updated | Jul 14, 2021 |