AudioComponent generated by SpawnSoundAtLocation is can't destroy with DestroyComponent.
When AudioComponent is generated, "AudioComponent-> bAllowAnyoneToDestroyMe" must be "True".

Steps to Reproduce

1. Execute SpawnSoundAtLocation.
2. Destroy AudioComponent with DestroyComponent.
At this time, output this error log.

LogActorComponent:Error: May not destroy component AudioComponent /Game/Maps/UEDPIE_0_MyMaps.MyMaps:PersistentLevel.WorldSettings_1.AudioComponent_0 owned by WorldSettings /Game/Maps/UEDPIE_0_MyMaps.MyMaps:PersistentLevel.WorldSettings_1.

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ComponentUE - Audio
Affects Versions4.164.17
Target Fix4.19
CreatedOct 25, 2017
ResolvedNov 23, 2017
UpdatedApr 27, 2018