Description

This is an early crash coming out of 4.18 that appears to occur when launching projects onto Android devices. It also seems frequently related to ARCore.

User Descriptions

  • So this is the example project from [Link Removed]
    And it doesnt work with 4.18 it crashes as the other new projects I was trying to test in our Asus Zen Phone 2
  • Launching game on Samsung Galaxy S8+
  • Attempted to launch project on Android Device
Steps to Reproduce

repro steps currently unconfirmed, but one user mentions it occurs when launching the ARCore [Link Removed] to a device.

Callstack
Illegal instruction - code c000001d (first/second chance not available)

ispc_texcomp!<Unknown>
UE4Editor_TextureFormatIntelISPCTexComp!__delayLoadHelper2() [delayhlp.cpp:363]
UE4Editor_Core!FGraphEvent::CreateGraphEvent() [taskgraph.cpp:1566]
UE4Editor_TextureFormatIntelISPCTexComp!_tailMerge_ispc_texcomp_dll()
UE4Editor_TextureFormatIntelISPCTexComp!IntelASTCCompressScans() [textureformatintelispctexcomp.cpp:523]
UE4Editor_TextureFormatIntelISPCTexComp!FAsyncTask<`FMultithreadedCompression<FASTCEncoderSettings>::Compress'::`5'::FIntelCompressWorker>::DoWork() [asyncwork.h:264]
UE4Editor_TextureFormatIntelISPCTexComp!FAsyncTask<`FMultithreadedCompression<FASTCEncoderSettings>::Compress'::`5'::FIntelCompressWorker>::DoThreadedWork() [asyncwork.h:288]
UE4Editor_Core!FQueuedThread::Run() [threadingbase.cpp:451]
UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]

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Duplicate
ComponentUE - Platform - Mobile
Affects Versions4.18
CreatedOct 25, 2017
ResolvedNov 13, 2017
UpdatedSep 16, 2019
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