Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

GPU particles will not take a changing input from Initial Color when using a Vector Parameter to control through a blueprint.

Steps to Reproduce

1. Open the attached project
2. PIE (GPU Particles is the "taller" system)

RESULTS:
The GPU Particles are not reacting to changes to Initial Color in the Blueprint.

EXPECTED:
GPU Particles adjusted like CPU counterparts.

Have Comments or More Details?

Head over to the existingAnswerHub thread and let us know what's up.

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Won't Fix
ComponentRendering
Affects Versions4.5.14.64.74.84.13
CreatedNov 7, 2014
ResolvedJul 20, 2018
UpdatedJul 20, 2018