Crash After cutting and pasting a blend radius track in sequencer
Result: The editor will crash
Expected: The Blend radius track would be cut and pasted in to the level sequence
Assertion failed: InObject [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\MovieScene\Public\Evaluation/MovieScenePropertyTemplate.h] [Line: 248] UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:414] UE4Editor_MovieSceneTracks!TPropertyActuator<float>::Actuate() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\moviescene\public\evaluation\moviescenepropertytemplate.h:250] UE4Editor_MovieSceneTracks!TBlendableTokenStack<float>::ComputeAndActuate() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\moviescene\public\evaluation\blending\moviesceneblendingaccumulator.inl:28] UE4Editor_MovieScene!FMovieSceneBlendingAccumulator::Apply() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\moviescene\private\evaluation\blending\moviesceneblendingaccumulator.cpp:27] UE4Editor_MovieScene!FMovieSceneExecutionTokens::Apply() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\moviescene\private\evaluation\moviesceneexecutiontokens.cpp:78] UE4Editor_MovieScene!FMovieSceneRootEvaluationTemplateInstance::EvaluateGroup() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\moviescene\private\evaluation\moviesceneevaluationtemplateinstance.cpp:269] UE4Editor_MovieScene!FMovieSceneRootEvaluationTemplateInstance::Evaluate() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\moviescene\private\evaluation\moviesceneevaluationtemplateinstance.cpp:254] UE4Editor_Sequencer!FSequencer::EvaluateInternal() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\sequencer\private\sequencer.cpp:1786] UE4Editor_Sequencer!FSequencer::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\sequencer\private\sequencer.cpp:468] UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\public\tickableeditorobject.h:21] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1433] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:396] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3296] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Anim - Sequencer |
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Target Fix | 4.19 |
Created | Oct 27, 2017 |
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Resolved | Oct 30, 2017 |
Updated | Apr 27, 2018 |