This is a trending Linux crash in 4.18. It seems to occur before a project loads.
Callstack from Log
[2017.10.27-08.31.13:659][ 0]LogInit: - Physical RAM available (not considering process quota): 16 GB (15963 MB, 16346364 KB, 16738676736 bytes) [2017.10.27-08.31.13:808][ 0]LogInit: Using OS detected language (en-US-POSIX). [2017.10.27-08.31.13:808][ 0]LogInit: Using OS detected locale (en-US-POSIX). [2017.10.27-08.31.13:818][ 0]LogTextLocalizationManager: No specific localization for 'en-US-POSIX' exists, so the 'en' localization will be used. [2017.10.27-08.31.14:307][ 0]LogLinux: === Critical error: === Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000010 [2017.10.27-08.31.14:307][ 0]LogLinux: Fatal error! 0x00007fa42b0cdabf FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*) 0x00007fa42af6e7f6 FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*) 0x00007fa42b078522 FLinuxCrashContext::CaptureStackTrace() 0x00007fa41f9e3420 CommonLinuxCrashHandler(FGenericCrashContext const&) 0x00007fa42b07a67d PlatformCrashHandler(int, siginfo_t*, void*) 0x00007fa430b86330 /lib/x86_64-linux-gnu/libpthread.so.0(+0x10330) [0x7fa430b86330] 0x00007fa424599c3f /UnrealEngine/Engine/Binaries/Linux/libUE4Editor-ApplicationCore.so(+0xabc3f) [0x7fa424599c3f] 0x00007fa42458e70d /UnrealEngine/Engine/Binaries/Linux/libUE4Editor-ApplicationCore.so(+0xa070d) [0x7fa42458e70d] 0x00007fa424563aef /UnrealEngine/Engine/Binaries/Linux/libUE4Editor-ApplicationCore.so(+0x75aef) [0x7fa424563aef] 0x00007fa42456073a /UnrealEngine/Engine/Binaries/Linux/libUE4Editor-ApplicationCore.so(+0x7273a) [0x7fa42456073a] 0x00007fa42453a799 FLinuxSplashState::InitSplashResources(FText const&, FString const&, FString const&) 0x00007fa42453bb31 FLinuxPlatformSplash::Show() 0x000000000041ab64 FEngineLoop::PreInit(wchar_t const*) [Runtime/Core/Public/Misc/CoreMisc.h:106] 0x000000000042e488 GuardedMain(wchar_t const*) [/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp:42] 0x00007fa41f9e428f CommonLinuxMain(int, char**, int (*)(wchar_t const*)) 0x00007fa41f431f45 /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7fa41f431f45] 0x000000000041722f ./UE4Editor() [0x41722f]
repro steps currently unknown
SIGSEGV: invalid attempt to read memory at address 0x0000000000000010 Unknown!PlatformCrashHandler() Unknown!/lib/x86_64-linux-gnu/libpthread.so.0() [0x7fa430b:6330] Unknown!/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-ApplicationCore.so() [0x7fa424599c3f:0] Unknown!/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-ApplicationCore.so() [0x7fa42458e70d:0] Unknown!/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-ApplicationCore.so() [0x7fa424563aef:0] Unknown!/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-ApplicationCore.so() [0x7fa42456073a:0] Unknown!FLinuxSplashState::InitSplashResources() Unknown!FLinuxPlatformSplash::Show() ./UE4Editor!FEngineLoop::PreInit() [CoreMisc.h:106] ./UE4Editor!GuardedMain() [Launch.cpp:42] Unknown!CommonLinuxMain() Unknown!/lib/x86_64-linux-gnu/libc.so.6() [0x7fa41f431f:5] Unknown!./UE4Editor() [0x41722f:0]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51714 in the post.
1 |
Component | UE - Platform - Linux |
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Affects Versions | 4.18 |
Target Fix | 4.20 |
Fix Commit | 3728468 |
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Created | Oct 27, 2017 |
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Resolved | Jun 6, 2018 |
Updated | Aug 17, 2018 |
4447 - klorberg |