This is a semi-common crash that has occurred since at least 4.17.1. The callstack is nearly identical to [Link Removed], which was fixed in 4.18.0, however the error message and source context are different. Users have not provided any descriptions of their actions when the crash occurred.
Edit, this may actually be a continuation of [Link Removed], but I've gone ahead and closed that one out.
Source Context
673 if (IndexBuffer != nullptr && IndexBuffer->Indices.Num() >= 0) 674 { 675 IndexBufferSize = IndexBuffer->Indices.Num(); 676 677 for (uint32 TriIdx = 0; TriIdx < Element.NumTriangles; TriIdx++) 678 { 679 FTriIndices Triangle; 680 681 Triangle.v0 = IndexBuffer->Indices[Element.FirstIndex + (TriIdx * 3) + 0]; 682 Triangle.v1 = IndexBuffer->Indices[Element.FirstIndex + (TriIdx * 3) + 1]; 683 Triangle.v2 = IndexBuffer->Indices[Element.FirstIndex + (TriIdx * 3) + 2]; 684 685 if (AreaThreshold >= 0.f) 686 { 687 ***** const FVector V0 = Model->VertexBuffer.Vertices[Triangle.v0].Position; 688 const FVector V1 = Model->VertexBuffer.Vertices[Triangle.v1].Position; 689 const FVector V2 = Model->VertexBuffer.Vertices[Triangle.v2].Position; 690 691 const FVector V01 = (V1 - V0); 692 const FVector V02 = (V2 - V0); 693 const FVector Cross = FVector::CrossProduct(V01, V02); 694 const float Area = Cross.Size() * 0.5f; 695 if (Area <= AreaThreshold) 696 { 697 nBadArea++; 698 continue; 699 } 700 }
repro steps currently unknown
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 610] Array index out of bounds: 1136059356 from an array of size 1624 UE4Editor_Engine!UModelComponent::GetPhysicsTriMeshData() [modelcomponent.cpp:688] UE4Editor_Engine!UBodySetup::GetCookInfo() [bodysetup.cpp:285] UE4Editor_Engine!FDerivedDataPhysXCooker::Build() [physderiveddata.cpp:93] UE4Editor_DerivedDataCache!FDerivedDataCache::FBuildAsyncWorker::DoWork() [deriveddatacache.cpp:186] UE4Editor_DerivedDataCache!FAsyncTask<FDerivedDataCache::FBuildAsyncWorker>::DoWork() [asyncwork.h:264] UE4Editor_DerivedDataCache!FAsyncTask<FDerivedDataCache::FBuildAsyncWorker>::Start() [asyncwork.h:252] UE4Editor_DerivedDataCache!FDerivedDataCache::GetSynchronous() [deriveddatacache.cpp:263] UE4Editor_Engine!UBodySetup::GetCookedData() [bodysetup.cpp:1455] UE4Editor_Engine!UBodySetup::BeginCacheForCookedPlatformData() [bodysetup.cpp:1356] UE4Editor_UnrealEd!UCookOnTheFlyServer::FinishPackageCacheForCookedPlatformData() [cookontheflyserver.cpp:1929] UE4Editor_UnrealEd!UCookOnTheFlyServer::SaveCookedPackages() [cookontheflyserver.cpp:2195] UE4Editor_UnrealEd!UCookOnTheFlyServer::TickCookOnTheSide() [cookontheflyserver.cpp:1763] UE4Editor_UnrealEd!UCookOnTheFlyServer::Tick() [cookontheflyserver.cpp:877] UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() [tickableeditorobject.h:21] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1433] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:396] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3296] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Bullet replication problem. The players sees each other but does not see the bullet
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51780 in the post.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.17, 4.18 |
Target Fix | 4.18.1 |
Fix Commit | 3677306 |
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Created | Oct 30, 2017 |
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Resolved | Oct 31, 2017 |
Updated | Apr 27, 2018 |