The depth of field blur when viewing through a cinematic camera no longer blurs between the camera and the point of focus. This is a regression; it was working as intended in 4.17.
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Graphics Features |
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Affects Versions | 4.18, 4.19.2 |
Target Fix | 4.21 |
Fix Commit | 3743250 |
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Created | Nov 1, 2017 |
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Resolved | May 14, 2018 |
Updated | May 14, 2018 |
4447 - klorberg |