This is a trending crash coming out of 4.18; it may be a regression. Users have not provided any descriptions of their actions when the crash occurred.
Source Context
2093 // Start the cache process. 2094 ***** CachingObject->Start(); 2095 } 2096 2097 void FFindInBlueprintSearchManager::CacheAllUncachedBlueprints(TWeakPtr< SFindInBlueprints > InSourceWidget, FWidgetActiveTimerDelegate& InOutActiveTimerDelegate, FSimpleDelegate InOnFinished/* = FSimpleDelegate()*/, EFiBVersion InMinimiumVersionRequirement/* = EFiBVersion::FIB_VER_LATEST*/) 2098 { 2099 // Do not start another caching process if one is in progress 2100 if(!IsCacheInProgress()) 2101 { 2102 TArray<FName> BlueprintsToUpdate; 2103 // Add any out-of-date Blueprints to the list 2104 for (FSearchData SearchData : SearchArray) 2105 { 2106 if ((SearchData.Value.Len() != 0 || SearchData.ImaginaryBlueprint.IsValid()) && SearchData.Version < InMinimiumVersionRequirement) 2107 { 2108 BlueprintsToUpdate.Add(SearchData.BlueprintPath); 2109 }
Alternate repro steps in versions prior to 4.18 (to note that it's not a regression and not tied to Global FiB):
Access violation - code c0000005 (first/second chance not available) UE4Editor_Kismet!FFindInBlueprintSearchManager::OnCacheAllUncachedBlueprints() [findinblueprintmanager.cpp:2095] UE4Editor_Kismet!TBaseRawMethodDelegateInstance<0,FFindInBlueprintSearchManager,void __cdecl() [delegateinstancesimpl.h:648] UE4Editor_SourceControl!SSourceControlLogin::OnDisableSourceControl() [ssourcecontrollogin.cpp:200] UE4Editor_SourceControl!TMemberFunctionCaller<SSourceControlLogin,FReply() [delegateinstanceinterface.h:165] UE4Editor_SourceControl!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SSourceControlLogin,FReply() [tuple.h:497] UE4Editor_SourceControl!TBaseSPMethodDelegateInstance<0,SSourceControlLogin,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:282] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5263] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:234] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5252] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5750] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5730] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1725] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2171] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:888] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [windowsapplication.cpp:725] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3220] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51927 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.18 |
Target Fix | 4.18.1 |
Fix Commit | 3733761 |
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Created | Nov 2, 2017 |
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Resolved | Nov 2, 2017 |
Updated | Apr 27, 2018 |
4447 - klorberg |