When a C++ function parameter has a default value, changing the default value will change any blueprint node of the function where the value is manually set.
Regression:
Yes - changing the default value of a function parameter does not change the blueprint node value in 4.16.3 (CL 3561208)
UFUNCTION(BlueprintCallable, Category = test)
void ACoolFunction(bool Thing = false);
void AMyActor::ACoolFunction(bool Thing /* = false */)
{
}
Result:
The bool checkbox is set to true after latest compile.
Expected:
Checkbox retains previous setting
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Bullet replication problem. The players sees each other but does not see the bullet
An error occurred while trying to generate project files !?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51953 in the post.
1 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.17.2, 4.18 |
Created | Nov 2, 2017 |
---|---|
Resolved | Nov 3, 2017 |
Updated | Apr 27, 2018 |