Description

In 4.5 and previous versions, a State or Transition node had a Custom Blueprint Event field in the Details panel under Animation State for three events. AnimBP States and Transitions no longer have the option to enter Custom Blueprint Events in 4.6 and 4.7.

Possibly related to [Link Removed]?

Steps to Reproduce

1. Launch: UE4Editor.exe
2. Create a new Third Person Blueprint template project
3. Open the HeroTPP_AnimBlueprint
4. In the Default tab, click the Idle/Run State
5. Look in the Animation State section of the Details panel

Result:
There is no longer a field to enter a Custom Blueprint Event for the Entered, Left, or Fully Blended State Events.

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Fixed
ComponentAnim
Affects Versions4.7
Target Fix4.6
Fix Commit2359960
Release Commit2361807
CreatedNov 9, 2014
ResolvedNov 14, 2014
UpdatedMay 19, 2020