In 4.5 and previous versions, a State or Transition node had a Custom Blueprint Event field in the Details panel under Animation State for three events. AnimBP States and Transitions no longer have the option to enter Custom Blueprint Events in 4.6 and 4.7.
Possibly related to [Link Removed]?
1. Launch: UE4Editor.exe
2. Create a new Third Person Blueprint template project
3. Open the HeroTPP_AnimBlueprint
4. In the Default tab, click the Idle/Run State
5. Look in the Animation State section of the Details panel
Result:
There is no longer a field to enter a Custom Blueprint Event for the Entered, Left, or Fully Blended State Events.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | OLD - Anim |
---|---|
Affects Versions | 4.7 |
Target Fix | 4.6 |
Created | Nov 9, 2014 |
---|---|
Resolved | Nov 14, 2014 |
Updated | May 19, 2020 |