Using the Expand node feature on a macro from a macro library alters the current functionality of other instances of the macros that are in use(even though the macros themselves have not changed).
Result: The Cubes in the viewport tab disappear even though the macro that is still in use has not changed
Expected: The user would not be able to expand the macro from the macro library or the changes to the expanded version of the macro would not affect the macro itself
Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.18 |
Created | Nov 6, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |