Using the Expand node feature on a macro from a macro library alters the current functionality of other instances of the macros that are in use(even though the macros themselves have not changed).
Result: The Cubes in the viewport tab disappear even though the macro that is still in use has not changed
Expected: The user would not be able to expand the macro from the macro library or the changes to the expanded version of the macro would not affect the macro itself
I am not able to find world outliner how to enable it?
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An error occurred while trying to generate project files !?
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Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.18 |
Created | Nov 6, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |