`check(Samples.Pop());`
this kind of `Pop()` inside of a `check()` is in a few places in MediaSampleQueue.h and MediaSamples.cpp
but `check()` expands to nothing in Shipping/Test, so, required work was not being done
So MediaFramework stuff does not work in Shipping builds.
Some of this was fixed in CL-3706798, but other instances remain.
Still see about 5 instances of check(Pop()) in MediaSamples.cpp in Release-4.18
There are also some platform specific cases.
All of the cases I have found so far I shelved a fix for in 3740394, but different platforms have different implementations, so they should all be tested.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52077 in the post.
0 |
Component | Media Framework |
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Affects Versions | 4.18 |
Target Fix | 4.18.1 |
Fix Commit | 3741091 |
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Created | Nov 7, 2017 |
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Resolved | Nov 7, 2017 |
Updated | Apr 27, 2018 |
4447 - klorberg |