Widget component disappears on Compiling the Widget blueprint. If an actor is using a widget component and the corresponding widget blueprint is compiled. The instance of the widget component in the level will disappear.
Result: The widget component in the level disappears
Expected: The widget component would reflect changes that were made to the widget blueprint when compiled
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52201 in the post.
3 |
Component | UE - Editor - UI Systems |
---|---|
Affects Versions | 4.17.2, 4.18 |
Created | Nov 9, 2017 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |