This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred.
Source Context
174 if (GWarn) 175 { 176 GMalloc->DumpAllocatorStats(*GWarn); 177 } 178 179 // let any registered handlers go 180 FCoreDelegates::GetMemoryTrimDelegate().Broadcast(); 181 182 UE_LOG(LogMemory, Fatal, TEXT("Ran out of memory allocating %llu bytes with alignment %u"), Size, Alignment); 183 ***** } 184 185 FMalloc* FGenericPlatformMemory::BaseAllocator() 186 { 187 return new FMallocAnsi(); 188 }
repro steps currently unknown
Fatal error: [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 183] Ran out of memory allocating 49630 bytes with alignment 0 UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [genericplatformmemory.cpp:184] UE4Editor_Core!FMallocTBB::Realloc() [malloctbb.cpp:120] UE4Editor_Core!FMemory::Realloc() [fmemory.inl:48] UE4Editor_Engine!TArray<wchar_t,FDefaultAllocator>::ResizeGrow() [array.h:2244] UE4Editor_Engine!GenerateInstancedStereoCode() [shadercompiler.cpp:2508] UE4Editor_Engine!GlobalBeginCompileShader() [shadercompiler.cpp:2741] UE4Editor_Engine!FMeshMaterialShaderType::BeginCompileShader() [meshmaterialshader.cpp:68] UE4Editor_Engine!FMeshMaterialShaderMap::BeginCompile() [meshmaterialshader.cpp:187] UE4Editor_Engine!FMaterialShaderMap::Compile() [materialshader.cpp:1300] UE4Editor_Engine!FMaterial::BeginCompileShaderMap() [materialshared.cpp:1799] UE4Editor_Engine!FMaterial::CacheShaders() [materialshared.cpp:1725] UE4Editor_Engine!FMaterial::CacheShaders() [materialshared.cpp:1607] UE4Editor_Engine!UMaterial::CacheShadersForResources() [material.cpp:2317] UE4Editor_Engine!UMaterial::CacheResourceShadersForRendering() [material.cpp:2235] UE4Editor_Engine!UMaterial::PostLoad() [material.cpp:2942] UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [obj.cpp:988] UE4Editor_CoreUObject!EndLoad() [uobjectglobals.cpp:1588] UE4Editor_CoreUObject!LoadPackageInternal() [uobjectglobals.cpp:1333] UE4Editor_CoreUObject!LoadPackage() [uobjectglobals.cpp:1430] UE4Editor_CoreUObject!ResolveName() [uobjectglobals.cpp:798] UE4Editor_CoreUObject!StaticLoadObjectInternal() [uobjectglobals.cpp:886] UE4Editor_CoreUObject!StaticLoadObject() [uobjectglobals.cpp:953] UE4Editor_Engine!LoadSpecialMaterial() [unrealengine.cpp:1811] UE4Editor_Engine!UEngine::InitializeObjectReferences() [unrealengine.cpp:1873] UE4Editor_UnrealEd!UEditorEngine::InitializeObjectReferences() [editorengine.cpp:809] UE4Editor_Engine!UEngine::Init() [unrealengine.cpp:1205] UE4Editor_UnrealEd!UEditorEngine::InitEditor() [editorengine.cpp:575] UE4Editor_UnrealEd!UEditorEngine::Init() [editorengine.cpp:873] UE4Editor_UnrealEd!UUnrealEdEngine::Init() [unrealedengine.cpp:73] UE4Editor!FEngineLoop::Init() [launchengineloop.cpp:2699] UE4Editor_UnrealEd!EditorInit() [unrealedglobals.cpp:76] UE4Editor!GuardedMain() [launch.cpp:150] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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1 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.17, 4.18 |
Created | Nov 10, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |