This is a trending crash coming out of the 4.18 release.
User Descriptions
Source Context
46 int32 UPanelWidget::GetChildIndex(UWidget* Content) const 47 { 48 const int32 ChildCount = GetChildrenCount(); 49 for ( int32 ChildIndex = 0; ChildIndex < ChildCount; ChildIndex++ ) 50 { 51 ***** if ( GetChildAt(ChildIndex) == Content ) 52 { 53 return ChildIndex; 54 } 55 } 56 57 return -1; 58 }
repro steps currently unknown
Access violation - code c0000005 (first/second chance not available) UE4Editor_UMG!UPanelWidget::GetChildIndex() [panelwidget.cpp:52] UE4Editor_UMG!UWidget::RemoveFromParent() [widget.cpp:624] UE4Editor_UMG!UUserWidget::RemoveFromParent() [userwidget.cpp:1059] UE4Editor_UMG!UUserWidget::BeginDestroy() [userwidget.cpp:419] UE4Editor_CoreUObject!UObject::ConditionalBeginDestroy() [obj.cpp:878] UE4Editor_CoreUObject!CollectGarbageInternal() [garbagecollection.cpp:1422] UE4Editor_CoreUObject!CollectGarbage() [garbagecollection.cpp:1511] UE4Editor_Kismet!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [blueprintcompilationmanager.cpp:226] UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [kismet2.cpp:745] UE4Editor_Kismet!FBlueprintEditor::Compile() [blueprinteditor.cpp:3181] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_Slate!FUICommandList::ExecuteAction() [uicommandlist.cpp:97] UE4Editor_Slate!SToolBarButtonBlock::OnClicked() [stoolbarbuttonblock.cpp:300] UE4Editor_Slate!TMemberFunctionCaller<SToolBarButtonBlock,FReply() [delegateinstanceinterface.h:165] UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SToolBarButtonBlock,FReply() [tuple.h:497] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:282] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5263] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:234] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5252] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5750] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5730] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1725] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2171] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:888] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [windowsapplication.cpp:725] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3220] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52260 in the post.
0 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.18 |
Target Fix | 4.20 |
Created | Nov 10, 2017 |
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Resolved | Apr 16, 2018 |
Updated | Aug 17, 2018 |