In the UHT boilerplate that's generated for the FGUseableInterface type, there is a pure virtual declaration that's emitted for the BlueprintNativeEvent's required _Implementation() method:
#define UDNTest_Source_UDNTest_FGUsableInterface_h_7_RPC_WRAPPERS \
virtual bool IsUseable_Implementation() const=0; \
#define UDNTest_Source_UDNTest_FGUsableInterface_h_7_RPC_WRAPPERS_NO_PURE_DECLS \
virtual bool IsUseable_Implementation() const=0; \
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprintCodeGen: Error: BP /Game/BP_Usable.BP_Usable is selected for nativization, but it cannot be nativized because it currently implements an interface class (/Script/UDNTest.FGUseableInterface) that declares one or more pure virtual functions.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52372 in the post.
25 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.17, 4.18 |
Target Fix | 4.20 |
Created | Nov 14, 2017 |
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Resolved | Apr 20, 2018 |
Updated | May 31, 2018 |