The implementations of FSimpleAbstractSocket used by the network file server do not handle a partial send call on the socket. If a partial send occurs and there is no socket error, it should loop and continue sending the remaining data.
FTcpMessageTransportConnection::BlockingSend already handles this properly.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52393 in the post.
0 |
Component | UE - Networking |
---|---|
Affects Versions | 4.17 |
Target Fix | 4.19 |
Created | Nov 15, 2017 |
---|---|
Resolved | Nov 15, 2017 |
Updated | Apr 27, 2018 |