This is a trending crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred.
Source Context
892 const FNameEntry* FName::GetDisplayNameEntry() const 893 { 894 TNameEntryArray& Names = GetNames(); 895 const NAME_INDEX Index = GetDisplayIndex(); 896 return Names[Index]; 897 } 898 899 FString FName::ToString() const 900 { 901 ***** if (GetNumber() == NAME_NO_NUMBER_INTERNAL) 902 { 903 // Avoids some extra allocations in non-number case 904 return GetDisplayNameEntry()->GetPlainNameString(); 905 } 906 907 FString Out; 908 ToString(Out); 909 return Out; 910 }
repro steps currently unknown
Access violation - code c0000005 (first/second chance not available) UE4Editor_Core!FName::ToString() [unrealnames.cpp:902] UE4Editor_Core!FText::FromName() [text.cpp:962] UE4Editor_UnrealEd!FPhysicsAssetUtils::CreateFromSkeletalMeshInternal() [physicsassetutils.cpp:321] UE4Editor_UnrealEd!FPhysicsAssetUtils::CreateFromSkeletalMesh() [physicsassetutils.cpp:359] UE4Editor_PhysicsAssetEditor!FPhysicsAssetEditor::ResetBoneCollision() [physicsasseteditor.cpp:1629] UE4Editor_PhysicsAssetEditor!<lambda_dfa547a84c77e39225654bae830ff181>::operator() [physicsasseteditortoolssummoner.cpp:39] UE4Editor_PhysicsAssetEditor!TBaseFunctorDelegateInstance<void __cdecl() [delegateinstancesimpl.h:1199] UE4Editor_PhysicsAssetEditor!<lambda_be4618833ceaad7974622c9ce398c018>::operator() [physicsasseteditorshareddata.cpp:1622] UE4Editor_PhysicsAssetEditor!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<<lambda_be4618833ceaad7974622c9ce398c018> const & __ptr64>() [tuple.h:497] UE4Editor_PhysicsAssetEditor!TBaseFunctorDelegateInstance<FReply __cdecl() [delegateinstancesimpl.h:1132] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:282] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5263] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:234] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5252] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5750] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5730] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1725] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2171] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:888] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [windowsapplication.cpp:725] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3220] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How can i modify the param name in EQS node
An error occurred while trying to generate project files !?
Bullet replication problem. The players sees each other but does not see the bullet
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52449 in the post.
0 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.18, 4.18.1 |
Target Fix | 4.18.2 |
Fix Commit | 3770752 |
---|
Created | Nov 16, 2017 |
---|---|
Resolved | Nov 22, 2017 |
Updated | Apr 27, 2018 |