Physics object bounces around erratically when interacting with moving/rotating object. In the test project you will see multiple instances; some will not behavior erratically but many will. The licensee says that sub-stepping needs to be enable to see this behavior but during testing, it seems to happen regardless if Sub-stepping is enabled/disabled.
Results: As the square rotates, the physics object inside will bounce around and behave erratically
Expected: For a physics object of this size to behave as closely to real world as possible and slide around the inside of the square as it rotates
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52573 in the post.
1 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.17.2, 4.18.1, 4.19 |
Target Fix | 4.20 |
Created | Nov 20, 2017 |
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Resolved | Apr 23, 2018 |
Updated | Jun 23, 2018 |