Description

Any global tabs summoned while a blueprint breakpoint is triggered will have its movement constrained to the level viewport.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the blueprint QABP_Debugging.
  3. Add a breakpoint to the ComponentHit (Cylinder) node.
  4. Add the blueprint to the level.
  5. Play in viewport.
  6. Shoot the Cylinder.
  7. While on the breakpoint. Open the Callstack tab (Window > Developer Tools).
  8. Click and drag the tab.

RESULT

the tab will be constrained to the level viewport.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52586 in the post.

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Won't Fix
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.19
CreatedNov 20, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021