Description

This is a common crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred.

The callstack shares some similarities to [Link Removed]

Source Context

 347       static TSharedPtr< FWindowsWindow > FindWindowByHWND(const TArray< TSharedRef< FWindowsWindow > >& WindowsToSearch, HWND HandleToFind)
  348       {
  349       	for (int32 WindowIndex = 0; WindowIndex < WindowsToSearch.Num(); ++WindowIndex)
  350       	{
  351       		TSharedRef< FWindowsWindow > Window = WindowsToSearch[WindowIndex];
  352       		if (Window->GetHWnd() == HandleToFind)
  353       		{
  354       			return Window;
  355       		}
  356 ***** 	}
  357       
  358       	return TSharedPtr< FWindowsWindow >(nullptr);
  359       }
Steps to Reproduce

repro steps currently unknown

Callstack
Access violation - code c0000005 (first/second chance not available)

UE4Editor_ApplicationCore!FindWindowByHWND() [windowsapplication.cpp:357]
UE4Editor_ApplicationCore!FWindowsApplication::IsCursorDirectlyOverSlateWindow() [windowsapplication.cpp:372]
UE4Editor_Slate!FSlateApplication::ProcessMouseMoveEvent() [slateapplication.cpp:5955]
UE4Editor_Slate!FSlateApplication::SynthesizeMouseMove() [slateapplication.cpp:3925]
UE4Editor_Slate!FSlateApplication::TickApplication() [slateapplication.cpp:1718]
UE4Editor_Slate!FSlateApplication::Tick() [slateapplication.cpp:1595]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3378]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Cannot Reproduce
ComponentTools
Affects Versions4.18
CreatedNov 21, 2017
ResolvedOct 11, 2018
UpdatedDec 12, 2018
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