Description

Materials on deleted children are applied to the camera when inside of an actor blueprint. This issue does not appear to be a regression.

Versions Tested: Issue occurs in all versions Tested
4.16.3 - CL: 3561208
4.17.2 - CL: 3658906
4.18.1 - CL: 3754814

Steps to Reproduce
  1. Create a new project ( No template or starter content needed)
  2. Create a new blueprint > name it TestBP > Open TestBP
  3. Add a camera component > add a sphere component as a child of the camera
  4. Compile and save
  5. Create a new material > open the material and add a color to the base color node
  6. Apply the material to the sphere
  7. Delete the sphere
    Result: The camera now has the material of the deleted sphere
    Expected Result: The camera does not change materials
Community References

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Won't Fix
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.164.174.18
CreatedNov 28, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021