Description

As described in this UDN thread, the iPhone 7 manifests incorrect image aspect ratio
https://udn.unrealengine.com/questions/403841/ios-arkit-portrait-mode-stretching-on-iphone-7.html

[Link Removed] tried to repro the bug on an iPhone6s and found a repro. Also encountered crashes when switching between portrait and landscape.

Steps to Reproduce

Repro steps copied from https://udn.unrealengine.com/questions/403841/ios-arkit-portrait-mode-stretching-on-iphone-7.html

  1. Create a new blank C++ project for Mobile / Tablet with Scalable 3D or 2D
  2. Create an empty level
  3. Add an empty pawn to the scene at (0,0,0), and add a camera component to it
  4. Set the pawn to Auto Possess Player 0
  5. In the Project Settings, set the game default map to your newly created level
  6. Set Start in AR to true
  7. In IOS settings, setup your development certifcates / provisions / bundle info
  8. In IOS, set orientation to Supports Portrait Orientation only
  9. In IOS, set Metal standard to Metal v 1.2(iOS 10.0/tvOS 10.0)
  10. Set minimum IOS level to 11.0
  11. Set framerate lock to 60 fps
  12. Setup remote build options (if building from Windows to a remote mac, which I am)
  13. Package project and deploy to iPhone 7
  14. Observe incorrect launch image and stretched camera feed

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52858 in the post.

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Fixed
ComponentUE - Platform - XR
Affects Versions4.184.18.1
Target Fix4.18.3
Fix Commit3830899
CreatedNov 29, 2017
ResolvedJan 10, 2018
UpdatedSep 16, 2019