While in VR Mode, the Transform Gizmo typically renders translucently on top of assets when the selection laser is not interacting with the selected asset.
This achieves a level of parity with Desktop Editor, which displays the Transform Gizmo around the selected object at all times.
VR Mode's Transform Gizmo no longer renders on top of objects.
Regression:
Working: UE4/Main, CL 3760110
Broken: Dev-Rendering integration, UE4/Main CL 3761165
Result:
VR Mode Transform Gizmo is no longer visible when the
Exepected Result:
VR Mode Transform Gizmo is translucent on top of a selected asset when the selection laser is not pointed at the asset.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52937 in the post.
| 0 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.19 |
| Target Fix | 4.19.1 |
| Fix Commit | 3968537 |
|---|
| Created | Dec 1, 2017 |
|---|---|
| Resolved | Mar 27, 2018 |
| Updated | Sep 16, 2019 |