Hierarchical Instanced Static Mesh component culls before it is completely off screen. This only seems to happen with more than 3-4 instance elements. This also does not happen with Instanced Static Mesh Components.
Results: The last 1 or 2 instance elements that were added will still be on screen and disappear as the blueprint is culled (attached the users repro video as well)
Expected: For all instance elements to be off screen before culling takes place
Head over to the existing Questions & Answers thread and let us know what's up.
| 13 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.17.2, 4.18.1, 4.19 |
| Target Fix | 4.21 |
| Fix Commit | 4343121 |
|---|
| Created | Dec 4, 2017 |
|---|---|
| Resolved | Sep 5, 2018 |
| Updated | Sep 25, 2018 |