Playing a sine wave as an audio sample in the editor produces a choppy sound when it does not outside of the editor. This issue does not appear to be a regression.
Versions Tested: Issue occurs in all versions tested
4.16.3 - CL: 3561208
4.17.2 - CL: 3658906
4.18.1 - CL: 3754814
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
How can i modify the param name in EQS node
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Audio |
---|---|
Affects Versions | 4.16, 4.17, 4.18 |
Target Fix | 4.20 |
Created | Dec 4, 2017 |
---|---|
Resolved | May 4, 2018 |
Updated | May 10, 2018 |