The UWorld class contains a declaration for UWorld::UpdateWorldStreamingState in World.h, but there is no implementation in World.cpp, and no reference to UpdateWorldStreamingState anywhere else in the Engine.
The implementation was removed from World.cpp in CL# 1710281.
Head over to the existing Questions & Answers thread and let us know what's up.
|Component||UE - Gameplay|
|Affects Versions||4.6, 4.7|
|Created||Nov 11, 2014|
|Resolved||Nov 12, 2014|
|Updated||Jun 23, 2018|