Description

On the decorator node 'Does path exist" the only option for Observer aborts is None. Based on our documentation for the node it is supposed to also have Self, Lower Priority, and Both as options for Observer aborts.

Documentation Link: https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/NodeReference/Decorators/index.html#doespathexist

Steps to Reproduce
  1. Load up the attached project and open TestBehaviorTree
  2. Click on Does path exist and in the details pane click the drop down menu beside Observer aborts

Results: None is the only option in the dropdown menu for Observer aborts

Expected: Dropdown menu shows None, Self, Lower Priority, and Both

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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By Design
ComponentUE - AI
Affects Versions4.17.24.18.14.19
CreatedDec 7, 2017
ResolvedDec 11, 2017
UpdatedApr 27, 2018
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