Alternatively use BP_ParentClassIsMissingType in QAGame
1. Make a blueprint A
2 Make a blueprint B, that inherits from A
3. Compile and save both, then shutdown the editor
4. Delete blueprint A
5. Restart the editor and open blueprint B. Attempt to Reparent it via the blueprint editor's File->Reparent Blueprint menu - notice that reparenting does not fix the blueprint
error message when install in U.E 5.3 - IS-IN-FCO2-82
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53218 in the post.
0 |
Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.17 |
Target Fix | 4.19 |
Created | Dec 8, 2017 |
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Resolved | Dec 8, 2017 |
Updated | Apr 27, 2018 |