Alternatively use BP_ParentClassIsMissingType in QAGame
1. Make a blueprint A
2 Make a blueprint B, that inherits from A
3. Compile and save both, then shutdown the editor
4. Delete blueprint A
5. Restart the editor and open blueprint B. Attempt to Reparent it via the blueprint editor's File->Reparent Blueprint menu - notice that reparenting does not fix the blueprint
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
Bullet replication problem. The players sees each other but does not see the bullet
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53218 in the post.
0 |
Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.17 |
Target Fix | 4.19 |
Created | Dec 8, 2017 |
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Resolved | Dec 8, 2017 |
Updated | Apr 27, 2018 |