Description

Created in relation to https://udn.unrealengine.com/questions/405764/is-it-possible-to-set-sequencer-spawnables-propert.html

Issue relates to behavior of the Event BeginPlay and the propagation of variables. (The sequencer value is being sent after BeginPlay is called?)

Steps to Reproduce

1. Open attached project
2. Observe FloatVar in LevelSequence is set to 20 (default floatvar is 10)
3. Play in Editor - Observe BP spawn with value of 10
4. Add delay to event begin play - Compile
5. Play in Editor - Observe BP spawn with value of 20, also: BP may spawn immediately on begin play (and another will spawn during the sequence)

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-53327 in the post.

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Won't Fix
ComponentTools - Sequencer
Affects Versions4.17.24.18.24.19
Target Fix4.20
CreatedDec 11, 2017
ResolvedMar 27, 2018
UpdatedApr 27, 2018