Sharing transition rule it will be Dirty when AnimBP opens.
When AnimBP is open, "if(BoundGraph->GetOuter () != Node)" is true in FBlueprintEditorUtils::UpdateOutOfDateCompositeWithOuter, BoundGraph->Rename is executed.
1. Create AnimBP.
2. Add three AnimStates and connect from State1 to State2, State3.
3. Sharing transition rule of State1-2 and State1-3.
4. Compile and save AnimBP.
5. Close and reopen AnimBP. At this time, AnimBP will always be dirty.
Attached snap shot of repro step.
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