Sharing transition rule it will be Dirty when AnimBP opens.
When AnimBP is open, "if(BoundGraph->GetOuter () != Node)" is true in FBlueprintEditorUtils::UpdateOutOfDateCompositeWithOuter, BoundGraph->Rename is executed.
1. Create AnimBP.
2. Add three AnimStates and connect from State1 to State2, State3.
3. Sharing transition rule of State1-2 and State1-3.
4. Compile and save AnimBP.
5. Close and reopen AnimBP. At this time, AnimBP will always be dirty.
Attached snap shot of repro step.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53499 in the post.