Description

Sharing transition rule it will be Dirty when AnimBP opens.
When AnimBP is open, "if(BoundGraph->GetOuter () != Node)" is true in FBlueprintEditorUtils::UpdateOutOfDateCompositeWithOuter, BoundGraph->Rename is executed.

Steps to Reproduce

1. Create AnimBP.
2. Add three AnimStates and connect from State1 to State2, State3.
3. Sharing transition rule of State1-2 and State1-3.
4. Compile and save AnimBP.
5. Close and reopen AnimBP.  At this time, AnimBP will always be dirty.

Attached snap shot of repro step.

Have Comments or More Details?

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Won't Fix
ComponentOLD - Anim
Affects Versions4.164.174.184.20
Target Fix4.20
CreatedDec 15, 2017
ResolvedApr 17, 2018
UpdatedMay 18, 2020