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Assertion failed: LandscapeInfo [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Editor\UnrealEd\Private\Lightmass\LightmassLandscapeRender.cpp] [Line: 236] UE4Editor_UnrealEd!GetLandscapeOpacityData() [lightmasslandscaperender.cpp:238] UE4Editor_UnrealEd!FLightmassMaterialRenderer::GenerateMaterialPropertyData() [lightmassrender.cpp:1053] UE4Editor_UnrealEd!FLightmassMaterialRenderer::GenerateMaterialData() [lightmassrender.cpp:963] UE4Editor_UnrealEd!FLightmassExporter::ExportMaterial() [lightmass.cpp:1284] UE4Editor_UnrealEd!FLightmassExporter::WriteToMaterialChannel() [lightmass.cpp:728] UE4Editor_UnrealEd!FLightmassProcessor::ExecuteAmortizedMaterialExport() [lightmass.cpp:2619] UE4Editor_UnrealEd!FStaticLightingSystem::UpdateLightingBuild() [staticlightingsystem.cpp:2156] UE4Editor_UnrealEd!FStaticLightingManager::UpdateBuildLighting() [staticlightingsystem.cpp:327] UE4Editor_UnrealEd!UEditorEngine::UpdateBuildLighting() [staticlightingsystem.cpp:2312] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3296] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53509 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.17, 4.18, 4.20 |
Target Fix | 4.23 |
Created | Dec 15, 2017 |
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Resolved | May 31, 2019 |
Updated | Jul 8, 2019 |