It looks like the BuildEditorAndTools script is no longer copying the (pre-existing in perforce) files from //UE4/Dev-Core/Engine/Binaries/Win64/ to the output LocalBuilds directory, which means the UE4Editor executable that is output can not run.
D:\P4\Dev-Core\Engine\Build\BatchFiles>RunUAT.bat BuildGraph -Script=Engine/Build/Graph/Examples/BuildEditorAndTools.xml -Target="Copy To Staging Directory"
LocalBuilds\UE4EditorBinaries\Engine\Binaries\Win64
//UE4/Dev-Core/Engine/Binaries/Win64/libfbxsdk.dll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53599 in the post.
1 |
Component | UE - Foundation - Horde - BuildGraph |
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Affects Versions | 4.19 |
Created | Dec 19, 2017 |
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Resolved | Dec 20, 2017 |
Updated | Apr 27, 2018 |