Checking Override Attenuation in Details <  Audio Component < Attenuation disables settings that further adjust the Attenuation.
Such as: Attenuation Air Absorption, Attenuation Listener Focus, Attenuation Occlusion, etc. 

When any of these are enabled, Override Attenuation is automatically disabled rendering the further settings still unusable 

Maybe related: UE-50052
also see: UE-53340

Steps to Reproduce
  1. Create a new empty project 
  2. Create a new Character Blueprint
  3. Add Audio Component to blueprint
  4. Place an instance of the new character blueprint in the scene
  5. Place a new empty actor in a scene
  6. Attach the character blueprint  to the empty actor
  7. Select the audio component of the character Blueprint that is in the viewport
  8. Toggle the Override Attenuation checkbox
  9. See Override Attenuation being enabled prevents the use of other settings when enabled and that Override Attenuation can only be turned off when if Allow Spatialization is turned off. Override Attenuation can't be toggled off using its own checkbox
  10. Check Enable Air Absorption and see that all other settings including Enable Air Absorption grey out and settings change 

Results: Override Attenuation can't be unchecked and in order to uncheck it the user has to uncheck Allow Spatialization. Other Settings are also affected, such as Attenuation Air Absorption, which when toggled on greys out itself and its settings.  

Expected: Override Attenuation does not automatically change or lock the settings to adjust itself 

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-53607 in the post.

Login to Vote

Affects Versions4.18.24.19
CreatedDec 20, 2017
ResolvedMay 4, 2018
UpdatedSep 18, 2019