When a static mesh that already has sockets created in it's original third party program is reimported into the editor, it's sockets are duplicated. Going from 10 to 20 on reimport. 

Steps to Reproduce
  1. Download the attached FBX file(which already has sockets created) 
  2. Create an empty project
  3. Import the FBX file as a static mesh with default import settings
  4. Open mesh editor and see there are 10 sockets
  5. Go back to the Content Browser and right click static mesh <  Static Mesh Actions < reimport 
  6. See mesh editor again
  7. See there are now 20 sockets 

Results: Sockets on mesh duplicate when static mesh is reimported 

Expected: Sockets do not duplicate when the static mesh is reimported 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53635 in the post.

Login to Vote

Affects Versions4.
Target Fix4.20
Fix Commit4003241
Main Commit4052378
Release Commit4095966
CreatedDec 21, 2017
ResolvedApr 13, 2018
UpdatedFeb 4, 2019