Description

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Steps to Reproduce

No steps to reproduce at this time

Callstack
SEGV_MAPERR at 0x19c9ea000

AMDMTLBronzeDriver!amdMtlBronzeWriteStopSample()
AMDMTLBronzeDriver!amdMtlBronzePreSplitSegmentCallback()
AMDMTLBronzeDriver!amdMtlBronzeSplitCmdBufInternal()
AMDMTLBronzeDriver!amdMtlBronzeBeginCmdBuf()
AMDMTLBronzeDriver!amdMtlBronzeSetVisibilityMode()
UE4Editor-MetalRHI.dylib!FMetalCommandEncoder::SetVisibilityResultMode()
UE4Editor-MetalRHI.dylib!FMetalStateCache::SetRenderState()
UE4Editor-MetalRHI.dylib!FMetalRenderPass::PrepareToRender()
UE4Editor-MetalRHI.dylib!FMetalRenderPass::DrawIndexedPrimitive()
UE4Editor-MetalRHI.dylib!FMetalRHICommandContext::RHIDrawIndexedPrimitive()
UE4Editor-Renderer.dylib!FOcclusionQueryBatcher::Flush()
UE4Editor-Renderer.dylib!FDeferredShadingSceneRenderer::BeginOcclusionTests()
UE4Editor-Renderer.dylib!FDeferredShadingSceneRenderer::RenderOcclusion()
UE4Editor-Renderer.dylib!FDeferredShadingSceneRenderer::Render()
UE4Editor-Renderer.dylib!FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask()
UE4Editor-Renderer.dylib!TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask()
UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksNamedThread()
UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksUntilQuit()
UE4Editor-Core.dylib!FTaskGraphImplementation::ProcessThreadUntilRequestReturn()
UE4Editor-RenderCore.dylib!RenderingThreadMain()
UE4Editor-RenderCore.dylib!FRenderingThread::Run()
UE4Editor-Core.dylib!FRunnableThreadPThread::Run()
UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc()
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>

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Fixed
ComponentRendering
Affects Versions4.174.18
Target Fix4.20
CreatedJan 5, 2018
ResolvedApr 11, 2018
UpdatedAug 21, 2018