Description

User comments:

  • when i buld light on preview it build light 100% after that when system showing 43% or more after building light engine crash every time, pls help me... thanks
  • Duplicating three Sphere Reflection Captures

I attempted to duplicate sphere reflection captures and rebuild lighting with various reflection captures and was unable to reproduce.

Steps to Reproduce

Currently no steps to reproduce

Callstack
SEGV_MAPERR at 0x3

UE4Editor-MetalRHI.dylib!FMetalHeap::BufferSizeToIndex()
UE4Editor-MetalRHI.dylib!FMetalHeap::CreateTexture()
UE4Editor-MetalRHI.dylib!FMetalSurface::FMetalSurface()
UE4Editor-MetalRHI.dylib!FMetalDynamicRHI::RHICreateTextureCubeArray()
UE4Editor-MetalRHI.dylib!FMetalDynamicRHI::RHICreateTextureCubeArray_RenderThread()
UE4Editor-Renderer.dylib!FRenderTargetPool::FindFreeElement()
UE4Editor-Renderer.dylib!FReflectionEnvironmentCubemapArray::InitDynamicRHI()
UE4Editor-RenderCore.dylib!FRenderResource::UpdateRHI()
UE4Editor-Renderer.dylib!TGraphTask<FScene::AllocateReflectionCaptures(TArray<UReflectionCaptureComponent*, FDefaultAllocator> const&)::EURCMacro_ResizeArrayCommand>::ExecuteTask()
UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksNamedThread()
UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksUntilQuit()
UE4Editor-Core.dylib!FTaskGraphImplementation::ProcessThreadUntilRequestReturn()
UE4Editor-RenderCore.dylib!RenderingThreadMain()
UE4Editor-RenderCore.dylib!FRenderingThread::Run()
UE4Editor-Core.dylib!FRunnableThreadPThread::Run()
UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc()
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>

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Fixed
ComponentRendering
Affects Versions4.164.174.18
Target Fix4.20
Fix Commit3979171
Main Commit4042226
Release Commit4095966
CreatedJan 5, 2018
ResolvedApr 5, 2018
UpdatedAug 21, 2018