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SEGV_MAPERR at 0x3 UE4Editor-CoreUObject.dylib!FUntypedBulkData::AsyncLoadBulkData() UE4Editor-CoreUObject.dylib!FUntypedBulkData::LoadBulkDataWithFileReader() UE4Editor-Engine.dylib!FTextureCacheDerivedDataWorker::DoWork() UE4Editor-Engine.dylib!FAsyncTask<FTextureCacheDerivedDataWorker>::DoWork() UE4Editor-Engine.dylib!FAsyncTask<FTextureCacheDerivedDataWorker>::Abandon() UE4Editor-Core.dylib!FQueuedThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53781 in the post.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.17, 4.18 |
Created | Jan 5, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |