When undoing the deleting of a struct set or map variable, the order of the entries will be reverse in any datatable that's based on the struct. This only occurs if the entries have been modified in the datatable.
This doesn't occur with arrays
RESULT
In the datatable, the NameMap entries will be in reverse order
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53870 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.19 |
Created | Jan 9, 2018 |
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Resolved | Jan 9, 2018 |
Updated | Apr 27, 2018 |