Some developers are finding that the change to add a bunch of shader types to FLandscapeMaterialResource::GetExcludedShaderTypes() in 4.18.2 increased their project cooking times on PC or console by 3 or 4x. My test of the Content Browser Landscapes map showed a 6x difference
[Image Removed]
[Image Removed]
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53904 in the post.
1 |
Component | UE - LD & Modeling - Terrain - Landscape |
---|---|
Affects Versions | 4.18.2 |
Target Fix | 4.19 |
Created | Jan 10, 2018 |
---|---|
Resolved | Jan 23, 2018 |
Updated | Apr 27, 2018 |