Running the command
{,,UE4Editor-Core}::PrintScriptCallstack()
in the Immediate Window in Visual Studio while debugging is paused in Visual Studio will result in a breakpoint being hit when the debug session is resumed.
REGRESSION:
Yes. This breakpoint was not triggered in 4.17.2.
{,,UE4Editor-Core}::PrintScriptCallstack()
RESULT:
A breakpoint is triggered with the following error: Exception thrown at 0x0000000000000000 in UE4Editor.exe: 0xC0000005: Access violation executing location 0x0000000000000000.
EXPECTED:
The debug session resumes.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53923 in the post.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.18.2, 4.20 |
Target Fix | 4.19 |
Created | Jan 10, 2018 |
---|---|
Resolved | Jan 16, 2018 |
Updated | Apr 27, 2018 |